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Board Robbie @Alamantus@boardgames.social

I'm finding that I don't like competitive games in general, which is a problem because like, all games are competitive. There are maybe 12 cooperative games.

Guess I gotta try to figure out how to make more cooperative games.

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btw, my character is Pinkatrink "Picky" Speldencracker, a half-gnome half-dwarf sorcerer who is a pyromaniac and avid reader of books about magic to try to learn as much as she can about magic.

She loves fire because she is rebelling against her family's tree-based god, Tsama, because she learned that other gods are just as powerful or more so.

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Our encounter with a giant mosquito swarm right now #DnD

The swarm just split into 4 smaller swarms and latched onto some of us and my character freaked out and cast Burning Hands, killing all the mosquitos and nearly killing her party members in the process 👍

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@Alamantus

Wow, you have just summed up our business model right there!

(Sharing is awesome. Good on you for thinking about a CC license!)

unflocked.com/

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I'm Esteban, but use the nick Hardcore Narrativist for my story game stuff. I have a website for my scenarios, software and some game suggestions at hardcorenarrativist.org/

#MayRPGQ2018

What if I published all my ? I don't think I'll ever be talented enough to actually complete any of my favorite ideas, but if I put them out with a CC BY license, then maybe someone will see it and be interested enough to do something with it!

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Is there anyone you haven't told yet? Remember, boosting the signal costs you nothing, and maybe it'll reach someone who would love nothing more than a fantasy romp where they don't have to kill things.
kickstarter.com/projects/15378

Board Robbie boosted

With just over a week to go, we're almost 3/4 of the way to our funding goal! Don't miss this chance to get your copy for less than retail!
kickstarter.com/projects/15378

I don't think I'm gonna finish making my even though I've put in so much time and effort. I just think that the end product is not going to be enjoyable, and that's not something I want.

I'm a little bit disappointed, but I think it's for the best—not continuing this game will (should) finally give me the mental freedom to work on other games. And if I ever return to it someday, maybe I can do something even better with it. Who knows!

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I can't believe my first project is on the cusp of the 40% mark! I'd be thrilled to see that happen today! Please boost the signal!

kickstarter.com/projects/15378

After playing with my friends yesterday, I tweaked the rules for using stats a little bit and also added a first draft of the progression system:

gutsplus.tk/posts/2018-04-14-s

I ran a short session of GUTS+ with my friends, improvising the whole scenario, and it turned out really well!

There's still plenty to spruce up for balancing, but it's a pretty good system so far!

gutsplus.tk/rules/

Dang! My friend just told me about this really good game idea he had and now I really want to play it! It's a survival game where you have to escape a monster, and it's played with a couple decks of cards and some dice, and it sounds really fun!

This game is rad. I've gotta buy it for myself!

(Forgot to post the picture!!)

I spent a bunch of time preparing files for a prototype print run on The Game Crafter before realizing that 1) I have no artistic direction for the game and 2) I haven't playtested this version yet and things may change a couple more times.

On the plus side, the current version brings the price from ~$50 just to print down to ~$35 by removing components!

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@cardboard @Alamantus The only one I have tried is English Eerie. I liked it a lot but I cannot compare to others :-/ I also know of Quill, which is supposed to be very good, but I haven't tried myself. Both are available in DriveThruRPG.

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#introduction I'm a web developer who has recently been creatively constipated, filled with the desire and urge to make something but not being able to because of various mental blocks.

I've made cool things in the past though!

Check out my gaems: alamantus.itch.io
Check out my codes: github.com/Alamantus
Check out my conlang builder: lexicon.ga

There's also probably other stuff, but that's what I'm proud of

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Does anyone have much experience with/opinions on the various #solo #RPG systems out there?

Specifically I'm interested in games that are designed for solo play or have solo play possibilities baked into them (Four Against Darkness, Dungeonous, Scarlet Heroes, ...) rather than solo engines to use with RPGs in general (Mythic GME etc.) or gamebook systems (Lone Wolf etc.).

There's a good number of them out there and currently my time constraints don't allow me to simply try out all of them.

My board game has changed a lot. It used to be set on the high seas, but now it's in space. It used to have its board randomly generated, but now it's fixed, and it used to have random cards to draw every time you landed on a planet that would help or hurt you. I've removed almost all randomness from the game except for the "mining", which is necessary for upgrading your ship.

It's come a long way, and it might still have one or two more iterations, but I think it's finally almost there...