I can't believe my first project is on the cusp of the 40% mark! I'd be thrilled to see that happen today! Please boost the signal!
Dang! My friend just told me about this really good game idea he had and now I really want to play it! It's a survival game where you have to escape a monster, and it's played with a couple decks of cards and some dice, and it sounds really fun!
I spent a bunch of time preparing files for a prototype print run on The Game Crafter before realizing that 1) I have no artistic direction for the game and 2) I haven't playtested this version yet and things may change a couple more times.
On the plus side, the current version brings the price from ~$50 just to print down to ~$35 by removing components!
#introduction I'm a web developer who has recently been creatively constipated, filled with the desire and urge to make something but not being able to because of various mental blocks.
I've made cool things in the past though!
There's also probably other stuff, but that's what I'm proud of
Specifically I'm interested in games that are designed for solo play or have solo play possibilities baked into them (Four Against Darkness, Dungeonous, Scarlet Heroes, ...) rather than solo engines to use with RPGs in general (Mythic GME etc.) or gamebook systems (Lone Wolf etc.).
There's a good number of them out there and currently my time constraints don't allow me to simply try out all of them.
My board game has changed a lot. It used to be set on the high seas, but now it's in space. It used to have its board randomly generated, but now it's fixed, and it used to have random cards to draw every time you landed on a planet that would help or hurt you. I've removed almost all randomness from the game except for the "mining", which is necessary for upgrading your ship.
It's come a long way, and it might still have one or two more iterations, but I think it's finally almost there...
dice.camp is another tabletop gaming instance, and I'm in love with the domain name
I just wanna work on my board game right now. I wanna go home and finish putting the assets together so I can finally play the (hopefully) final version!
I keep backing all these games on Kickstarter that I haven't played yet. One Deck Dungeon, Circle the Wagons, and Clash of Steel so far, and there are 3 more still in the works! My tastes are just so different than my wife's, and I don't hang out with friends that I can just say "let's play this game I just got" with.
Ohhhhkay, you caught me. I really just wanna write about my personal game development because I don't play nearly as often as I create (not that I don't *want* to play).
I'm making an RPG system called GUTS+ (http://gutsplus.tk) and also I've been working on a board game where you race to be the best trader in your alien solar system that I've completely rewritten ~8 times so far. I just got the (hopefully final version of the) prototype board 3D printed and it looks like this:
Alright, so here's the most simple but fun game I came across recently: Tenzies. I was drawn to it because it was just a container with 40 6-sided dice, 4 different colors, 10 dice each. To play, you take your 10 dice and you roll 'em as fast as you can 'til all the dice are the same number, holding the ones you wanna keep. First one to do it wins.
Simple but fast fun around a table. 👍