I sort of want to find an RPG similar in many ways to Avernum, but just a WEE bit more modern. Not realtime, not a CGI-fest, and not something I need to take a degree to optimize, but something where I can have casual exploration and levelling fun. I guess that describes Pillars of Eternity, which I own. Blar. I've played the first hour of that game 100 times. It seems great, then I get distracted and feel like I need to start over to get the milieu again.
For all the intentional crudeness of its graphics, Avernum: Escape From the Pit is proving to be pretty fun so far. My party is still very underpowered, and I suspect parts of the game will be very grindy. I find in all the games of this sort, also, there's an essential conflict for any non-fighter character between "improve a stat that's functional for this character class" vs. "improve strength so they don't get encumbered carrying a slice of bread".
IT manager by day, amateur musician and all-around gaming nerd by, well, also day, but night too, and sometimes evening. I don't do mornings very well, though. He/him.
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