• Century: Eastern Wonders. More interesting than Spice Road. Well interactive. Lost due to early mistakes.
• Deus. Classic now. Very confrontational. Close finish. 2nd.
• KeyForge. Way too long. Took almost 2h for us two newbies. Lost 0:3 forged key.
Fun day. Baaad performance 😖
Looking forward to try the new KeyForge base set with my son. Gonna be hard,let's see where/if I can dumb it down a little, but we both are really into the art and theme. #boardgames
Tonight I dreamed that BoardGameGeek finally fully switched to a new design. Funnily not the one they have on a couple of pages already, but a completely new one. I don't remember if I liked it or not, but I think as was glad that the old one was gone for good.
IRL I like the new one as-is, just wish it was snappier – and on 100% of the pages. #boardgames
🚂 My First Ticket to Ride: had trouble (again) giving my son a win. He's playing good, and I don't even try hard, but it seems that efficient route building is something my adult mind just does automatically. At least we tied – which happens a lot in this game if you give each player the same amount of turns.
In #boardgames we played Deus + Egypt expansion. Gaming pal asked for "better games next time, please", but I really enjoy Deus, although I came in last after a very rough beginning. Also: negative points at the end of Can't Stop Express — again. Loser, but I had fun.
Seems we have a “will only play Terraforming Mars“-player in our group now. I mean, it’s fine and he usually finds people to play with. It’s only a bit awkward that he sits at his half set up TM while everybody else is doing the usual 5 minute what-do-we-want-to-play-today standup. #boardgames
(Maybe I’m just jealous because nobody is playing my fav game with me ;)
⚠️ highly subjective, from my POV as a lazy consumer ⚠️
Sign of a good/successful blog/podcast/youtube chan: a low meta-to-content ratio.
If you are talking about plans, schedules, experiments, past missteps, future promises etc. more often than delivering actual content, you are probably going to “fail” (whatever that means, right?)
Sure, feel free to start something, and don’t care if you might fail. (But don’t ask for Patreon support after your second 500 word blog post, please.)
Sunday gaming meetup:
• Mangrovia (Eilif Svensson; Zoch, 2014): beautiful, mid-weight 75min game. Super simple worker-placement, mostly majority VPs. Slightly unpredictable w/ 5 players, but nothing to bother. Very good. (pictured)
• Micropolis again. Very straight-forward drafting and set collection. Nice, but unexciting.
• Port Royal incl. expansions. An evergreen. After 50+ plays there is nothing new to discover for me, but it's still fun to introduce it to new folks.
Introduced K2 to my 7yo. I handicapped myself a little bit (he had to take no "risk tokens" when revealing the most movement points) and … he won! We tied with 17 VP each, but he climbed to the summit first. 🗻 🧗♂️ #boardgames
‣ midweight+ thematic euros
‣ serious gamer 😒
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