@kuleszdl @mike as others mentioned, with most static site generators you edit text/markdown files directly. The only one I can think of with a GUI is Lektor: getlektor.com/

in fact, last time somebody asks if I brought my fav game — and I did not. So: next time 🙌

Seems we have a “will only play Terraforming Mars“-player in our group now. I mean, it’s fine and he usually finds people to play with. It’s only a bit awkward that he sits at his half set up TM while everybody else is doing the usual 5 minute what-do-we-want-to-play-today standup.
(Maybe I’m just jealous because nobody is playing my fav game with me ;)

⚠️ highly subjective, from my POV as a lazy consumer ⚠️

Sign of a good/successful blog/podcast/youtube chan: a low meta-to-content ratio.
If you are talking about plans, schedules, experiments, past missteps, future promises etc. more often than delivering actual content, you are probably going to “fail” (whatever that means, right?)
Sure, feel free to start something, and don’t care if you might fail. (But don’t ask for Patreon support after your second 500 word blog post, please.)

Sunday gaming meetup:

• Mangrovia (Eilif Svensson; Zoch, 2014): beautiful, mid-weight 75min game. Super simple worker-placement, mostly majority VPs. Slightly unpredictable w/ 5 players, but nothing to bother. Very good. (pictured)
• Micropolis again. Very straight-forward drafting and set collection. Nice, but unexciting.
• Port Royal incl. expansions. An evergreen. After 50+ plays there is nothing new to discover for me, but it's still fun to introduce it to new folks.

What's up withy other instance, floss.social? Down for anybody else? Having problems accessing it since yesterday. (boost?)

ok, from far away my new profile pic looks like a rubber duck :D

Introduced K2 to my 7yo. I handicapped myself a little bit (he had to take no "risk tokens" when revealing the most movement points) and … he won! We tied with 17 VP each, but he climbed to the summit first. 🗻 🧗‍♂️

The gist is (now without pointing fingers) that I feel that a BG KS backlash is imminent.

@robert but it's the action the people actually do, so it's a bad label.

@robert action selection from a shared space. The placing of the workers is just an implementation detail.

(just drafted+deleted a rant. to each their own, I guess.)

which may be a good thing, because the term was misleading to begin with.


(Not every game in which you place workers somewhere is a worker-placement game. The misuse of that term has increased so much recently, that it’ll become completely meaningless soon.)

Coal Baron/Glück auf!, Kieslingʼs (of Azul fame) 2013 mid-weight and mid-length worker-placement game. The final round can become a bit mathy while assessing your remaining actions. Other than that itʼs very straight-forward, with an almost “refreshingly classic” feeling. A good one.

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