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I took a personal day today to rest my eyes. Work was very understanding. It turns out this was also a great choice of day, since I take Woodward to work from Detroit to Pontiac and back; and today is the Woodward Dream Cruise. I'm told I-75 is packed due to the overflow traffic.

@estelendur I introduced you to an extremely early version of this game, years ago. I would be interested in what you think of what it has morphed into now.

I am once again pitching GaiaVora to publishers. This time, should I add this tagline to the sell sheet?

"Cute tamagotchis murder each other with their teeth, and then meteors smite them for their iniquity!"

The need to seek a publisher will shift the emphasis of my effort when I attend protospiel and unpub.

Fortunately I personally own the rights to all of the art assets for GaiaVora. They are complete, except for a couple of diagrams in the instructions. I hope that will be attractive to publishers.

My publisher informed all of the designers who currently have a contract that unfortunately, our upcoming Kickstarters will need to be indefinitely delayed. This includes my game GaiaVora.

They've been a joy to work with throughout the entire process. They said they would understand if I got another contract with a different publisher in the meantime.

What would happen to the players' strategic decisions in Settlers Of Catan, if they played with a house rule that they are not allowed to spend cards which they received through production-- only cards they received in trade?

Work, follow-through, and quality execution, is everything. As I said in a panel discussion at last year's Penguicon, a board game designer who thinks their idea is the valuable part will tend to give up when it gets boring. If you talk about an NDA in front of a publisher, you signal to them that you won't see it through.

What I went there to sell was not "ideas". Ideas are the most fun part, but ideas are abundant and low value. Bafflingly, in a community where almost everyone knows better, the intellectual property protection fallacy arose multiple times during Q&A sessions in the panel discussions. Every panelist shut it down quick. Chant it with me now.

"Ideas are abundant and low value."
"Ideas are abundant and low value."
"Ideas are abundant and low value."

I have been attending Protospiel for almost a decade in the Ann Arbor area. It's less than a hundred designers in a ballroom. Most of them are seasoned enough that they know better than to talk about intellectual property. Then, three years ago, I attended my first Unpub in Baltimore. Every non-gamer I spoke to on that trip, upon finding out why I was there, immediately brought up non-disclosure agreements and intellectual property protection. This treats ideas as the important part.

Giving each expansion module its own double-sided rule sheet also dovetails perfectly with that packaging approach. Originally I was going to create two finished versions of the rulebook; one with no stretch goals, and another with all of them, in the hopes of doing as little repagination as possible at the end of the KS. No need. At this rate I might have time to draw completely separate additional illustrations of the same things on different components. I want to put in easter eggs.

I have also decided that never again will I create a "How To Play Your First Game" video in which the first thirty seconds of the five-minute video shows you which components are expansion content to return to the box. One hundred percent of non-base-game content will be in a second box for expansion modules. Dump out the base game box on the table, and just get started on your first game.

That way, when we find out how many stretch goals GaiaVora reaches, I don't need to repaginate a booklet. I can just omit some rule sheets from the product, which takes no time at all.

I'm laying out GaiaVora's base game instructions as a quad-fold sheet, instead of a stapled booklet. The box will be about 11.5" square, so each fold of the quad-fold format will be larger than letter-sized, leaving plenty of room. Then I will give each micro-expansion a 2-sided rule sheet, like in "Cities Of Splendor".

I have a plan for GaiaVora in which we will be done with all the deliverable PDF assets before the Kickstarter begins. That way, we can begin manufacturing, the moment the KS ends, if all goes as planned.

I purchased and Where should I auto-redirect them?

Here's an episode of "Tech Geek Gamers" in which they play my game, Overworld!

In this photo, on the left, Ron Swanson is looking over the copious feedback notes, which his favorite science fiction author provided for his board game design. On the right, Ron Swanson receives a specific day upon which to set up a phone call about it.

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